CONTEXT
Netmarble was very concerned about decreasing popularity of Blade & Soul IP across the globe after passing a peak time in 2018. Also, many internal research indicated that awareness of the IP is lower than expected in most western countries, in the US in particular. Hence, Netmarble wants to run branding/viral campaigns from a very initial stage of marketing activities with outstanding creative with engagement components in creative assets.
INSIGHT & STRATEGY
RPG players consider the game's story and worldview when choosing a title to play. So, we designed 3 interactive AR filters based on the storyline to entice gamers. By providing an Indirect and Immersive experience through AR, we were able to maximize gamers’ expectations before launching.
Therefore we designed a creative strategy to link the marketing process from [Teasing]-[Pre-register]-[Launching] to [Invitation] - [Training] - [Revenge].
CREATIVE IDEA
Interactive 3 ARs as a gateway to the holistic campaign.
The AR filters were the starting point of each chapter's story, and the feed videos supported it. 3 AR effects tell the story and attract gamers' interest, give them missions, and provide rewards for completing tasks. We built three chapters by actively reflecting the game's storyline; [Invitation]-[Training]-[Revenge].
Coupon codes were provided at every step and led to in-game redeem. Through the redemption, gamers can get unique in-game weapons and armors.